Lỗi you are rendering a sequence with no assigned file năm 2024
The general Deadline options are explained in the , and the Draft/Integration options are explained in the documentation. Show
Job Name text field and options button
Comment text field and options button
User Name text field
Department text field
Pool drop-down list
Secondary drop-down list
Group drop-down list
Priority slider and value spinner
Lower Controls SectionLOAD PRESET drop-down list and button
Run Sanity Check Automatically Before Submission checkbox
Run Sanity Check Now! button
Render Dialog… button
Monitor… button
Pipeline Tools… button
SUBMIT checkbutton
Last Submission status indicator
SMTD LogLog: ALL button
Log Filter text field
Log Window listView
Job TabJob Submission rolloutThis rollout was added in Deadline 10. It hosts previously available controls related to the creation of multiple jobs from a single submission, including Stereo Cameras, and Preview Job submission. Stereo Camera Jobs drop-down list
Stereo Camera Job Priorities drop-down list
Render Preview Job First checkbox
Dependent/Suspended drop-down list
Priority+ value spinner
Frames value spinner
Job Options rolloutTask Chunk Size (Frames Per Task) value spinner
Limit Number of Machines Rendering Concurrently checkbox
Machines value spinner
Out-Of-Order Rendering drop-down list
Mode Description Frame Sequence Step 2 Frame Sequence Step 3 Frame Sequence Step 5 Frame Sequence Step 6 First To Last (Forward) Submits all frames in ascending sequential order. 0,1,2,3,4,5,6,7,8,9,10 same, step not used same, step not used same, step not used Every Nth, Then Forward Uses the Out Of Order Step value to process every Nth Frame, then renders the rest in ascending sequential order. 0,2,4,6,8,10,1,3,5,7,9 0,3,6,9,1,2,4,5,7,8,10 0,5,10,1,2,3,4,6,7,8,9 0,6,1,2,3,4,5,7,8,8,10 Every Nth, Block Fill Creates N blocks based on the Out Of Order Step value, then fills all blocks sequentially in ascending order. 0,5,1,6,2,7,3,8,4,9,10 five frames/block 0,3,6,1,4,7,2,5,8,9,10 three frames/block, +1 0,2,4,6,8,1,3,5,7,9,10 two frames/block 0,1,2,3,4,5,6,7,8,9,10 one frame/block, +5 Every Nth, Half Raster Refine Every Nth frame using the Out Of Order Step value, then renders the frame in the middle of rach remaining segments. 0,2,4,6,8,10,1,3,5,7,9 0,3,6,9,1,2,4,5,7,8,10 0,5,10,2,4,6,8,1,3,7,9 0,6,3,9,1,2,4,5,7,8,10 Last To First (Reverse) Submits all frames in descending sequential order. 10,9,8,7,6,5,4,3,2,1,0 same, step not used same, step not used same, step not used First And Last Frames First Submits the two edge frames, then all frames between them. 0,10,1,2,3,4,5,6,7,8,9 same, step not used same, step not used same, step not used From Both Ends Interlaced Forward abd Reverse sequences 0,10,1,9,2,8,3,7,4,6,5 same, step not used same, step not used same, step not used From Center Renders frames from the middle towards the start and end frames 4,6,3,7,2,8,1,9,0,10,5 same, step not used same, step not used same, step not used From Both Ends And From Center Combines the previous two modes 0,10,4,5,1,9,3,6,2,7,8 same, step not used same, step not used same, step not used Random Fully random order (no seed used) - Some possible examples shown: 3,6,1,8,10,2,5,7,4,0,9 10,2,0,1,8,5,7,3,9,6,4 3,7,1,5,0,9,10,2,8,6,4 7,2,3,9,5,4,8,0,6,10,1 |>|> Copy Sequence button
Out Of Order Step value spinner
Task Timeout checkbox and value spinners
Enable Auto Task Timeout checkbox
Restart 3ds Max Between Tasks checkbox
Render Threads Per Task value spinner
Job Is Interruptible checkbox
Force Workstation Mode checkbox
Enable Silent Mode checkbox
Concurrent Tasks drop-down list
Limit Tasks To Worker’s Task Limit checkbox
On Job Completion drop-down list
Submit Job As Suspended checkbox
Force 3ds Max Build drop-down list
Enforce Sequential Rendering checkbox
Submit Visible Objects Only checkbox
Job Dependencies rolloutWhen the checkbox is checked and one or more jobs have been selected from the multi-list box, the job will be set to Pending state and will start rendering when all jobs it depends on have finished rendering. Use the Get Jobs List button to populate the Job List and the Filter options with job data from the Repository. RPM Pass Dependencies - Global Setup rolloutThis option is ONLY available when submitting jobs from RPManager. If enabled, all passes that are submitted will be dependent on the passes selected in this rollout. Job Scheduling rolloutEnable job scheduling. See the Scheduling section of the documentation for more information on the available options. Job Failure Detection rolloutOverride the job failure detection settings. See the Scheduling section of the documentation for more information on the available options. Assets TabThis tab was introduced in Deadline 10. Scene And Asset Files rolloutScene File Submission Options drop-down list SAVE and Submit Current Scene File with the Job to the REPOSITORY - The current scene will be saved to a temporary file which will be sent with the job and will be stored in the Job’s folder in the Repository. SAVE And Use Current Scene’s ORIGINAL NETWORK PATH - The current scene will be saved to the original file it was opened from, and that file will be referenced by the job. SAVE and Submit Current Scene File to GLOBAL NETWORK PATH - The current scene will be saved to a temporary file which will be copied to a Globally-Defined Alternative Network Location (e.g. dedicated file server). It is specified in Submit External Files With Scene drop-down list
Render TabScene Tweaks rolloutMerge Object XRefs checkbox
Merge Scene XRefs checkbox
Clear Material Editor In The Submitted File checkbox
Unlock Material Editor Renderer checkbox
Apply Custom Material To Scene checkbox
Delete Empty State Sets In The Submitted File checkbox
Override Renderer’s Low Priority Thread Option (Brazil r/s, V-Ray) checkbox
3ds Max Startup rolloutUse Alternate Plugin.ini file checkbox
Ignore Missing External File Errors checkbox
Ignore Missing UVW Errors checkbox
Ignore Missing XREF Errors checkbox
Ignore Missing DLL Errors checkbox
Override Bitmap Pager Setting While Rendering checkbox
3ds Max Rendering rolloutFail On Black Frames checkbox
Do Not Save Render Element Files checkbox
Show Virtual Frame Buffer checkbox
Override Renderer Frame Buffer Visibility checkbox
Show Renderer Frame Buffer checkbox
Disable Progress Update Timeout checkbox
Disable Frame Rendering checkbox
Restart Renderer Between Frames checkbox
Disable Multipass Effects checkbox
V-Ray/Mental Ray/Corona DBR Options rolloutV-Ray/Mental Ray/Corona DBR (off-load) checkbox
Workers value spinner
Use 3dsCmd Plugin checkbox
Allow list/Deny list Worker(s) for Master list views
Off-load DBRYou can offload a V-Ray, Corona or Mental Ray DBR job to Deadline by enabling the Distributed Rendering option in your V-Ray, Corona or Mental Ray settings, and by enabling the V-Ray/Mental Ray/Corona DBR checkbox in the submission dialog. With this option enabled, a job will be submitted with its task count equal to the number of Workers you specify, and it will render the current frame in the scene file. The Worker that picks up task 0 will be the “master”, and will wait until all other tasks are picked up by other Workers (unless Dynamic Start has been enabled in plugin config). Once the other tasks have been picked up, the “master” will update its local V-Ray, Corona or Mental Ray config file with the names of the machines that are rendering the other tasks. It will then start the distributed render by connecting to the other machines. If you wish for your DBR jobs to start rendering immediately after task 0 is picked up by the master Worker, then for V-Ray or for V-Ray RT needs to be enabled in the Plugin Configuration of the or plugin depending on which render plugin you are submitting your off-load DBR jobs to. It is recommended to setup V-Ray DBR, Corona DR or Mental Ray DBR for 3ds Max and verify it is working correctly prior to submitting a DBR off-load job to Deadline. RTT (Render To Texture) is not supported with distributed bucket rendering. If running multiple Deadline Workers on one machine, having these 2 or more Workers both pick up a different DBR job concurrently as either master or Worker is not supported. Many of the common V-Ray/Mental Ray/Corona DR settings have been exposed in the Plugin Configuration in or . Notes for V-Ray DBR:
Notes for Mental Ray DBR:
Max Rayhosts File:
Notes for Corona DR:
GPU Affinity Overrides rolloutGPUs Per Task value spinner
Select GPU Devices text field
3ds Max Gamma Options rolloutGamma Correction checkbox
Input value spinner
Output value spinner
3ds Max Pathing Options rolloutEnable Local Rendering checkbox
Remove Filename Padding checkbox
Force Strict Output Naming checkbox
Purify Filenames checkbox
Force lower-case Filenames checkbox
Open The PREVIEW OUTPUT PATHS Dialog… button
UPDATE PREVIEW… button
In the above screenshot, the Preview dialog was set to highlight in red paths longer than 150 characters (the default is 260 characters). The V-Ray VFB was disabled to allow the individual Render Elements to generate their own output. A single frame 0 was requested. In the above screenshot, the same paths have been set to force lower-case, and only include the Render Element name in the Filename part, but not in the Path. A frame range from 0 to 100 was requested, hence the #### token. Update Render Elements’ Paths checkbox
Also Update RE’s Filenames checkbox
Include RE Name in Paths checkbox
Include RE Name in Filenames checkbox
Include RE Type in Paths checkbox
Include RE Type in Filenames checkbox
Permanent RE Path Changes checkbox
Permanent RE Name Changes checkbox
Rebuild Render Elements checkbox
Include Local Paths With Job (not used) (Thinkbox internal use only) Currently not hooked up to any functionality. Use Alternate Paths File checkbox
Merge Paths File checkbox
Render Output Autodesk ME Image Sequence (IMSQ) Creation rolloutSave File checkbox
Create Image Sequence (IMSQ) File checkbox
Copy IMSQ File On Completion checkbox
Options TabUser Options rolloutClose SMTD Dialog After Submission checkbox Automatically Update Job Name When Scene File Name Changes checkbox
Dump Scene File Properties to Job Log Report checkbox
Warn about Missing External Files on Submission checkbox
Warn about Copying External Files with Job only if checkbox and value spinners.
Override 3ds Max Language checkbox and drop-down list
Export Renderer-Specific Advanced Settings rolloutExport Renderer Caching Output Files checkbox
Renderer Specific Setting checkbox
Submission Timeouts rolloutJob Submission Timeout in seconds value spinner
Data Collection Timeout in seconds
Limits TabDeny list/Allow list Workers rolloutSet the allow list or deny list for the job. See the Scheduling section of the documentation for more information on the available options. Limits Set the Limits that the job requires. See the Scheduling section of the documentation for more information on the available options. StateSets TabNote: This option is available in 3ds Max 2012 (Subscription Advantage Pack 1) and later. Submit Checked State Sets checkbox
Add State Set Name to Output Filename checkbox
Scripts TabRun Python Scripts rolloutRun Pre-Job Script checkbox, text field and button
Run Post-Job Script checkbox, text field and button
Run Pre-Task Script checkbox, text field and button
Run Post-Task Script checkbox, text field and button
Run Maxscript Script rolloutSubmit Script Job checkbox
Single Task checkbox
Workstation Mode checkbox
Popup Handling checkbox
New Script From Template button
Pick Script… button
Edit MAXScript File button
Run Pre-Load Script checkbox, text field and button
Run Post-Load Script checkbox, text field and button
Run Pre-Frame Script checkbox, text field and button
Run Post-Frame Script checkbox, text field and button
Post-Submission Function Call text field
The MAXScript Job Template file is located in the Repository under SMTDSettings.SubmitSceneMode = reposave --> Force save and submit modelocal maxFileToSubmit = SMTDPaths.tempdir + maxFileName SMTDFunctions.SaveMaxFileCopy maxFileToSubmit Note, MAXScripts are required to return either false or true at the end of the script. As an absolute minimum your Pre-Load, Post-Load, Pre-Frame or Post-Frame MAXScript should look like this: ( true --return true if the script has finished successfully, return false to report a failure. ) Deadline exposes an interface to MAXScript, which allows you to gather information about the job being rendered. See the documentation for the available functions and properties. Tiles / Jigsaw TabTile & Region Rendering Options rolloutRegion Rendering Mode drop-down list
Cleanup Tiles After Assembly checkbox
Pixel Padding value spinner.
Copy Config Files To Output Folder checkbox
Assembly Job Error On Missing Tiles checkbox
Override Pool, Group, Priority for Assembly Job checkbox
The output formats that are supported by the Draft Tile Assembler jobs are BMP, DDS, EXR, JPG, JPE, JPEG, PNG, RGB, RGBA, SGI, TGA, TIF, and TIFF. Jigsaw [Single-Frame | Animation] Multi-Region Rendering rolloutThis rollout contains all controls related to defining, managing and animating multiple regions for the’Jigsaw’ modes. The rollout title will change to include an ACTIVE: prefix and the “Single-Frame” or “Animation” token when the respective mode is selected in the Region Rendering Mode drop-down list (see above). UPDATE List button
LOAD/SAVE File… button
GET From Camera… button
STORE In Camera… button
Notes text field
ADD New Region button
CREATE From… button
Clone LEFT|RIGHT button
Clone UP|DOWN button
FIT to N Objects / Fit Padding Value button
TRACK Region… button
SELECT | INVERT button
DELETE Regions button
SET Keyframe button
<< PREVIOUS Key button
NEXT Key >> button
DELETE Keyframe button
Regions ListView
UNDO… / REDO… buttons
HOLD buttons
SPLIT To Tiles button
MERGE Selected button
Summary Field
Assemble Over… drop-down list
Pick Custom Background Image button
[Single-Frame | Animation] Tile Rendering rolloutTiles In X / Tiles In Y value spinners
Show Tiles In Viewport checkbox
Re-Render User-Defined Tiles
Specify Tiles To Re-render
Enable Blowup Mode
Submit All Tiles As A Single Job
Submit Dependent Assembly Job
3ds Max Region Rendering rolloutWhen enabled, only the specified region will be rendered and depending on the region type selected, it can be cropped or blown up as well. If the Enable Distributed Tiles Rendering checkbox is checked, it will be unchecked. This option REPLACES the “Crop” option in the Render mode drop-down list in the 3ds Max UI. In other words, the 3ds Max option does not have to be selected for Region Rendering to be performed on Deadline. The region can be specified either using the CornerX, CornerY, Width and Height spinners, or by getting the current region from the active viewport. To do so, set the Render mode drop-down list to either Region or Crop, press the Render icon and drag the region marker to specify the desired size. Then press ESC to cancel and press the Get Region From Active View to capture the new values. Misc TabBatch Submission rolloutWARNING: Batch Render can optionally work with the old “Scene State” system in 3dsMax but does NOT work in partnership with the newer “State Sets” system, which was introduced into 3dsMax after Batch Render. SMTD provides a separate interface if you wish to submit “State Sets” to Deadline.
Extra Info These are some extra arbitrary properties that can be set for the job. Note that some of these are reserved when enabling the Shotgun, FTrack or Draft settings. |