How do you beat Cossacks 3?

Last update: Monday, October 17, 2016

Next The Basics Units - advantages and disadvantages Prev The Basics Map markings

In this chapter your will find some useful advise which will help you defeat your enemy and gain fast victory.

  • General
  • Army advice

General

How do you beat Cossacks 3?

Cossacks 3 are mainly about combat

  1. The game is very dynamic and contrary to most RTS games, you need to gather units quickly and fight often.
  2. You should try to have many buildings to be able to recruit units. Try to always grow bigger force.
  3. Remember about securing your town with appropriate number of units and turrets.
  4. You really need a lot of villagers - they should work in mines, on fields, and cut wood. Have some ready to erect buildings as well.

How do you beat Cossacks 3?

First, make sure you have access to the basic resources

  1. It is absolutely vital to have a good economy. First, secure access to basic resources and enhance your infrastructure.
  2. Mind that upkeep of units devours your food store - you have to have enough food if you're planning a long war.
  3. More villagers working on construction will make the whole process faster.
  4. Don't worry too much about loosing troops; in the latter part of the game, you'll be able to recruit a lot of men quickly.

How do you beat Cossacks 3?

Invest in building a market as soon as you can

  1. An important part of your town is the market - you can exchange resources there. Warning! In multiplayer, the exchange rates are identical for everyone. Furthermore, with every transaction, the prices change a little bit, so you can easily get ahead of others.
  2. In short, the mechanics of success is as follows: many town halls -> ability to recruit more villagers -> better resource output -> new buildings and bigger army -> continuous recruitment -> victory.
  3. Investing in new technologies is also part of success. If you have your town secured with torrents and you're sure you can easily repel attacks, then you should invest the resource surplus in technology upgrades.

Army advice

How do you beat Cossacks 3?

Heavy cavalry is very powerful, but it takes much time to recruit it

  1. Always try to fight near your turrets and well-placed riflemen. In other words: the biggest fight should happen on your territory - then you can counterattack.
  2. Choose your units appropriately - don't throw slow units to fight riflemen; don't attack fortifications without artillery.
  3. Have a diversified army, divided into groups (CTRL + 1,2,3... will allow to assign a number of troops to one key), which are able to counter different types of hostile units.
  4. More is not always better: sometimes it's better to have a smaller army, but a modern one.
  5. Use light cavalry for hit&run attacks: hit poorly defended areas or villagers and then quickly retreat.
  6. Remember that you can take over hostile artillery if there are no hostile units nearby. The cavalry is perfect for this task.
  7. Oftentimes during the campaign, you will be working against the clock. On such occasions, don't waste time for unnecessary preparations; if you have an army - attack.
  8. Send scouts to estimate the enemy's numbers and control their movement.
  9. Remember that keeping an army costs - if you're not planning to attack, keep around just enough troops to be able to defend.
Next The Basics Units - advantages and disadvantages Prev The Basics Map markings

Combat in Cossacks 3 is structured very much like a game of rock, paper, and scissors - a very deadly one. The relations between the different kinds of units can be summed up as follows:

Effectiveness[]

NoteThis is a high level overview of the relationships that doesn't account for individual units
Unit types Defender
Melee infantry Ranged infantry Cavalry Artillery
Attacker Melee infantry Equal Poor Good Abysmal
Ranged infantry Good Equal Poor Abysmal
Cavalry Poor Excellent Equal Excellent
Artillery Very good Very good Very poor Equal

A couple of notes on the above table:

  • Most infantry units carry polearms of some sort, so the above table reflects that fact - and their efficiency against cavalry. Special units, like Roundshiers, are armed with swords instead and have reduced efficiency against cavalry, but fight better against other infantry.
  • Ranged units are assessed if fighting alone. Proper support increases their efficiency tremendously.
  • Artillery generally should engage other artillery. Just a note.

How to fight[]

Combat in Cossacks 3 requires a grasp of actual military tactics and especially the concept of combined arms. A mixed army allows you to respond to the challenges posed by the enemy effectively and compensates for weaknesses of one type of troop with the advantages of another. Of course, having more bodies than the other guy works well to establish superiority on the battlefield.

In general, the most basic layout of your army should include:

  1. A number of melee infantry in front, to act as a meat shield against incoming enemy infantry and block their approach to your ranged units. Their role is to delay the enemy's advance long enough for your formations of musketeers and other ranged units to slaughter the attackers.
  2. Ranged troops in the second rank. Arranged into line formations, ranged troops can turn the course of most battles. Notably, make sure to watch your eyes, as in the 17th century ranged troops will not attack enemies that are too close, but flee.
  3. Cannons and other artillery in the second rank. Notably, in this position the cannons need to be placed in elevated positions to prevent them from firing into the backs of their own troops (unless you have artillery that fires in an arc, like a bombard). If no such position is present, artillery can be placed in front of the positions to fire on the enemy and withdrawn once they threaten to come into contact.
  4. Cavalry is kept away from the frontline and used for flanking and probing attacks, as well as to attack the enemy artillery and ranged troops before they can cause too much damage. Fast cavalry units excel at wiping out the enemy ranged advantage.

Of course, any strategy requires adapting to local circumstances. Fighting in plains requires deploying additional forces on your flanks to screen your advance and prevent flanking maneuvers from cavalry, while deploying at a choke point can help deny numerical advantage to the enemy. Another wrinkle comes with the entry into the 18th century, when musketeers become capable melee troops and can fight well on their own.

Sieging enemy towns is an altogether different affair, as you can choose to either capture or destroy enemy buildings. In case of heavily defended areas, such as with towers, use bombards over any other artillery, for their range.