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Ultimate ASI Loader is the primary tool used by the game's modding community to allow players to load mods into the game.

Included with . Installation

  1. Download Ultimate-ASI-Loader.zip.
  2. Extract the file to [](https://www.pcgamingwiki.com/wiki/Glossary:Game%5Fdata

    Installation%5Ffolder)\GTAIV\.

Note:

Rename the included dinput8.dll file to xlive.dll to disable Games for Windows - LIVE.

FusionFix

Fixes various gameplay and visual issues, includes an accurate, adjustable frame rate limiter, and restores and improves broken shaders which were lost or broken as a result of porting from consoles to PC Includes . Supports both the Complete Edition and retail versions 1.0.7.0 and 1.0.8.0. Shader fixes and improvements performed utilizing Shader Fixes. Installation

  1. Go to Releases and download latest version.
  2. Extract the contents of the archive to [](https://www.pcgamingwiki.com/wiki/Glossary:Game%5Fdata

    Installation%5Ffolder)\GTAIV\

Game data

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In-game general settings.

Configuration file(s) location

Configuration files are encrypted. See for an alternative.

Save game data location

If a Complete Edition save is not detected, Rockstar Games Launcher offers to search for retail (Games For Windows - LIVE) saves and import them. On retail patches, `dxvk.conf`0 must also be backed up; the save data is bound to the Games for Windows - LIVE profile. See to convert Complete Edition saves to retail-compatible saves.

Save game cloud syncing

System Native Notes OneDrive Requires enabling backup of the Documents folder in OneDrive on all computers.

Uses Rockstar Games Launcher cloud saves for the Complete Edition. Rockstar Games' cloud saves can be disabled while playing the game in Online Mode using the overlay's menu.

Video

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In-game video settings.

Input

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In-game key map settings.

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In-game keyboard/mouse settings.

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In-game gamepad settings.

Mouse deadzone

The game has a non-toggleable mouse deadzone that makes it really hard to aim at low DPI values. Use

DirectInput controller support

Run the game with `dxvk.conf`1 Enable support in in-game options

  1. Open the in-game Options menu.
  2. From the list which appears, select Controls.
  3. Click Enable DirectInput under Controller Options.

Right trigger does not work when using Steam Input

Bind Soft Pull Action to Right Trigger

  1. Right-click the game in the Steam library and go to manage/controller configuration.
  2. Click `dxvk.conf`2 and bind `dxvk.conf`3 to `dxvk.conf`2.

Audio

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In-game audio settings.

Audio feature State Notes Separate volume controls Music and SFX. Surround sound Up to 5.0 output. Subtitles Closed captions Mute on focus lost Royalty free audio

Command line arguments responsible for the in-game audio:

  • `dxvk.conf`5: forces higher quality audio (default).
  • `dxvk.conf`6: forces lower quality audio, good for lower-end CPUs (removes some extra audio details, not reducing audio quality; reduces CPU load). DSOAL for using as alternative DirectSound wrapper (with or without HRTF) works on the Rockstar Games Launcher version and on Windows 10 builds prior to 1809.

Localizations

Language UI Audio Sub Notes English Czech Fan translation, download. French German Hungarian Fan translation, download. Italian Japanese Only the main game is translated, user must change game language to access DLC content. See to enforce different language without having to change Rockstar Games Launcher or Steam language. Polish Fan translation, download. Download this for the Complete Edition. Brazilian Portuguese Fan translation, download. Download this for the Complete Edition. Russian Official localization by «1C-Softclub» included in the Complete Edition. Download this for retail versions. Spanish Turkish Fan translation, download.

Network

HappinessMP does not support any mods or improvements which require , meaning is incompatible with it.

Multiplayer types

Connection types

Ports

Protocol Port(s) and/or port range(s) TCP GFWL: 3074 UDP GFWL: 3074, 88; IV:MP: 8888

This game supports Universal Plug and Play (UPnP) for automatic port configuration. UPnP is used on the Games for Windows - LIVE version.

VR support

Issues unresolved

Community-maintained issue database

A framerate higher than 60 FPS can result in timing issues, including, but not limited to:

  • Menu fade in/out becomes increasingly longer at framerates above 60
  • In the mission "Out of Commission", while trying to climb onto the helicopter, no matter how often the jump key is pressed, the player character will not be able to get onto the helicopter. Reportedly fixed with patch 1.0.8.0., but may still break above 60 FPS.
  • Brucie's garage door in the mission "Easy as Can Be" closes, prematurely leaving Niko trapped.
  • The use of the virtual keyboard of the police car computer becomes impossible to control with the keyboard due to the sensitivity being increased too much.
  • Several activities, such as pool and air hockey, have their physics break, causing them to not play as expected.
  • The handbrake camera and regular camera movement become excessively slow.
  • The entire game runs faster than normal when above 250 FPS.
  • Cutscenes zoom in above 30 FPS.
  • Postprocessing effects are inconsistent at different framerates.
  • Rain effects are inconsistent on different framerates. Use

Note:

Does not completely fix timing-related issues. to 60 FPS.

Note:

has an in-game FPS toggle, configurable in the in-game Graphics section of Settings.

Issues fixed

Game language does not follow the Rockstar Games Launcher/Steam settings

Apply Language Loader Requires .

  1. Download and extract Language Loader to `dxvk.conf`7.
  2. Edit `dxvk.conf`8 in `dxvk.conf`9 to the desired language.

No bullet spread/recoil

Use

Note:

Requires 1.0.7.0, 1.0.8.0, or the Complete Edition. The option is enabled by default, but can be toggled off by changing RecoilFix to 0 in `d3d9.maxFrameLatency = 1`0.

Unable to play in offline mode with the game's Steam version

This solution will enable offline mode with local game saves. Run the game from the Rockstar Games Launcher

  1. Ensure both Rockstar Games Launcher and Steam are already set for offline mode: . .
  2. Disconnect the system from Ethernet and Wi-Fi.
  3. Run the Rockstar Games Launcher using Windows' Start Menu, that uses a shortcut to `d3d9.maxFrameLatency = 1`1 (usually located in `d3d9.maxFrameLatency = 1`2).
  4. Run the game from this launcher by clicking "Play on Steam".

VRAM amount is wrongly detected

The game can wrongly detect the amount of VRAM available, showing only 512 MB instead. Claimed to be fixed on 1.0.8.0, but may still happen on certain system configurations such as laptops with dual GPU configurations, when using wrappers like . Use `d3d9.maxFrameLatency = 1`3 command line argument and replace `d3d9.maxFrameLatency = 1`4 by the wanted amount of VRAM in MB

Notes

Using any value above `d3d9.maxFrameLatency = 1`5 on latest Complete Edition version is not recommended as it seems to cause texture popping all throughout the map.[dubious – discuss]Use ExtendVidMem Works on the Complete Edition.

  1. Download the dinput8.dll file in this page.
  2. Extract it to `d3d9.maxFrameLatency = 1`7.

Notes

Rename the ASI loader's variant of dinput8.dll to `d3d9.maxFrameLatency = 1`9 to use this fix along with .

Absent from the Complete Edition, where GFWL and SecuROM were removed from the game. Install the latest Games for Windows - LIVE in case of old versions on Windows 8 or later.

Fatal error: WTV270

See

SecuLauncher: failed to start application. [2000] error

Install Visual C++ Redistributable 2005 SP1 and Remove any from `d3d9.presentInterval = 1`0

All civilian cars are taxis (taxi bug)

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Example of a game affected by the "taxi bug".

During gameplay with mods, civilian cars can be entirely replaced with taxis.

Use RIL.Budgeted

  1. Download the mod.
  2. Extract to [](https://www.pcgamingwiki.com/wiki/Glossary:Game%5Fdata

    Installation%5Ffolder)\GTAIV.

  3. Open `d3d9.presentInterval = 1`2 with a text editor.
  4. Find the following line in the opened file: `d3d9.presentInterval = 1`3
  5. Change `d3d9.presentInterval = 1`4 to `d3d9.presentInterval = 1`5
  6. Save and close the file.

Note:

Requires . already includes this mod, edit the value in `d3d9.maxFrameLatency = 1`0 instead. If using IV Tweaker on retail patches, edit the value in `d3d9.presentInterval = 1`7 instead. The value given for `d3d9.presentInterval = 1`8 should be the size of `d3d9.presentInterval = 1`9 in bytes (i.e. the 120,000,000 bytes shown in the above instructions is 114.44 MB) plus the combined size in bytes of all vehicle model and texture mods in use. Increase this value if the bug re-occurs. Decrease it if cars stop having engine sounds. Use Simple Traffic Loader

Note:

Requires and any retail version. Rather than being a direct solution, it's a workaround that completely changes how traffic is handled. Allows to limit selected cars to specific in-game regions. Attempting to limit modded cars to specific in-game regions can result in the game world failing to render.

Film grain noise texture size depends on water quality setting

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Example of film grain effect issue, using `d3d9.numBackBuffers = 3`0 and `d3d9.numBackBuffers = 3`1 Water Quality settings, respectively.

In "The Lost and the Damned" (TLAD) expansion pack, the size of the noise texture used for the film grain effect is tied to the Water Quality setting and game resolution. This results in the film grain effect being virtually-invisible at the highest settings.

Use FusionFix

Miscellaneous fixes

Various Fixes, as the mod's name suggests, provides a variety of miscellaneous fixes, such as broken transparencies on various objects and textures, texture and model flickering, missing or incorrect textures (i.e. using beta textures instead of finalized textures as used on console releases), broken LODs, and so on.

The mod also adds textures and assets from various versions of the game where it makes a noticeable visual improvement.

Other information

API

Technical specs Supported Notes Direct3D 9.0c Shader Model support 3

Executable 32-bit 64-bit Notes Windows

Middleware

Middleware Notes Physics Bullet, Euphoria Audio DirectSound Interface Adobe Flash Cutscenes Bink Video 1.9r Used for in-game television.

Launch options

It is possible to alter the way the game runs by using command line arguments.

Parameter Description -help Lists the available commands. -adapter Uses the specified screen adapter. -autoconfig Automatically adjusts the graphics settings depending on computer specifications. -availablevidmem Sets the amount of available physical video memory. -benchmark Launches the game in Benchmark mode and then quits it. -detailquality Sets the game's detail distance (0-99). -disableimposters Turns off imposter rendering for vehicles. -forcehighqualitymirrors Enables 64-bit mirrors.[dubious – discuss] -forcer2vb Forces rendering to Vertex Buffer. -frameLimit Limits the FPS to the refresh rate of the monitor being used. -framelockinwindow Forces framelock to work even in a window. -fullscreen Forces fullscreen mode. -fullspecaudio Forces high-end CPU audio footprint. -gpucount Allows to manually set the GPU count if query fails. -height Sets the vertical resolution. -managed Uses D3D runtime managed resources. -memrestrict Restricts the amount of available memory the game can use. -minspecaudio Forces low-end CPU audio footprint. -no_3GB Disables 3GB memory support on 32-bit OSes which have been set to allow games and applications to use that much memory. -noBlockOnLostFocus Prevents the game from blocking window updates during focus loss. -noprecache Disables precaching of resources. -nomemrestrict Disables memory restrictions. -nominimize Disables the ability to restore the game from minimize and altering resolutions (reduces system memory footprint). -norestrictions Disables restrictions on graphics settings. -noswapdelay Disables sleep delay before Present (disables the hard present stalls fix). -notimefix Disables Time Fix. -novblank Disables vertical blanking for V-Sync. -percentvidmem Percentage of video memory to be made available for the game. -refreshrate Sets the refresh rate (values set must be supported by the monitor used). -reserve Sets the amount of memory to be used by other programs. -reservedApp Sets the amount of memory to be left available within application space. -renderquality Adjusts anisotropic filtering (0-4). -safemode Sets the game's graphics to the lowest setting possible. -shadowdensity Adjusts night shadows (0-16). -shadowquality Sets the shadow quality (0-4). -stereo Enables stereo audio support. -texturequality Sets the game's texture quality (0-2). -unmanaged Uses application managed resources. -usedirectinput Allows DirectInput support alongside XInput support. -viewdistance Sets the game's view distance (0-99). -windowed Forces windowed mode. -width Sets the horizontal resolution.

Custom music

The game allows users to play their own music on a custom radio station: Independence FM.

Instructions

  1. Place any audio files/folders or create shortcuts into `d3d9.numBackBuffers = 3`2 folder.
  2. Go into the in-game settings.
  3. From the in-game settings, go to Audio.
  4. Click on either Quick Scan or Complete Scan to perform a one-time scan of `d3d9.numBackBuffers = 3`3 or enable Auto Scan to have the game automatically scan `d3d9.numBackBuffers = 3`4.
  5. Tune into the Independence FM radio station in-game.

Notes:

The minimum amount of tracks in the folder for the station to work is 3. iTunes must be installed for M4A support. Supported formats are M4A, MP3 and WMA. Other formats and extensions are not detected. Use shortcuts to audio files/folders to improve performance and save disk space. Supports high-resolution audio files. Up to 96 kHz/24 bit. Supports Surround audio files. Up to 6 channels. Monaural audio files are not supported.

Restore removed music

Over 50 radio station tracks were removed from the game in April 2018 due to expired licenses. Restores the original PC pause menu music for The Ballad of Gay Tony. Install music 'downgrader'

  1. Download the music 'downgrader'.
  2. Extract the downloaded zip file.
  3. Open the folder which the zip file was extracted into, and run `d3d9.numBackBuffers = 3`5.
  4. Follow the installer's instructions.
  5. Launch via Steam or Rockstar Games Launcher.

GTASnP

Gives an incomplete checklist of objectives to reach 100% based on your save.

OpenIV

Used to install mods that are packaged in .oiv format. Required for mods which expect the user to package their contents into a format usable by the game.

Trainers

Trainers are usually used for fun, but can also add extra features, such as improved FOV settings over .

Liberty's Legacy Trainer

Compatible with Complete Edition and retail versions 1.0.7.0 and 1.0.8.0. aru's Script Hook (additionally, Compatibility Patch for CE if you're using Complete Edition) and are required.

Modifications

  • GTA Gaming Archive
  • GTA Garage
  • GTA Inside
  • GTA Land

Important things to consider

Due to the nature of modding the game, here are some important things to consider before engaging in general (e.g. non-essential) mod installation:

It is strongly recommended to backup any files these mods may replace. may be required for some mods. Such mods do not depend on a specific version unless stated otherwise. Installing mods that replace files can follow a different procedure which don't require replacing files if you have . For example, `d3d9.numBackBuffers = 3`6 can include all non-img files in their respective folder structure, while all the .img files can be separately batched into one (or three if they affect EFLC too) .img file with OpenIV in a separate folder.

Improved Animations Pack

Requires . Fixes many issues with gun animations, like the firing delay on the assault rifles. Ammo depletes much faster on weapons, such as Micro SMG.

Console Visuals

Restores additional console-only visual effects and content. is required.

System requirements

Windows Minimum Recommended Operating system (OS) XP SP3 Vista SP2, 7 SP1 Processor (CPU) Intel Core 2 Duo 1.8 GHz AMD Athlon X2 64 2.4 GHz System memory (RAM) 1.5 GB Hard disk drive (HDD) 22 GB Video card (GPU) ATI Radeon X1900 Nvidia GeForce 7900 256 MB of VRAM DirectX 9.0c compatible

Notes

  1. Games for Windows - LIVE DRM features: Legacy activation, supports .
  2. ↑ Notes regarding Steam Play (Linux) data:
    • File/folder structure within this directory reflects the path(s) listed for .
    • Use Wine's registry editor to access any Windows registry paths.
    • The app ID (12210) may differ in some cases.
    • Treat backslashes as forward slashes.
    • See the for details on Windows data paths.

References

  • YouTube video comparison (2:06) - last accessed on 2023-01-16
  • https://www.youtube.com/watch?v=HZ48QRa4U0U&t=156s
  • GTA IV PC - Games For Windows - last accessed on 2022-09-09
  • Grand Theft Auto IV Patch Changelog - last accessed on 2022-09-20"Separate RGSC application no longer required to launch game."
  • Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City updates to remove Games for Windows Live - Rockstar Games Customer Support - last accessed on 2022-09-20"As a result of this update the following services will no longer be available in Grand Theft Auto IV: Complete Edition – Games for Windows Live, Multiplayer mode, Leaderboards."
  • Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City updates to remove Games for Windows Live - Rockstar Games Customer Support - last accessed on 2022-09-20"Players with existing CD keys will be able to redeem them via the Rockstar Games Launcher."
  • DXVK works magic on GTA IV - Reddit - last accessed on 2022-10-29
  • How to fix choppiness and stutters in GTA IV - last accessed on 2022-10-29
  • D3D9 - Cannot select proper resolutions using dxvk with GTA IV - Issue

    1831 - doitsujin/dxvk - Github - last accessed on 2023-07-08

  • Ultimate-ASI-Loader/readme.md at master · ThirteenAG/Ultimate-ASI-Loader · GitHub - last accessed on 9 June 2023
  • ↑ - last accessed on July 2023
  • GTA IV (2016 Patch) | 21:9 Review - YouTube
  • Verified by User:Blackbird on 2021-04-17
  • Fix this mouse issue Rockstar! - Help & Support - GTAForums - last accessed on 2023-07-08
  • - last accessed on 2024-03-17, comment"New RAW input option was added and mouse fix was removed, sniper seems to be behaving better now, comment for unlock if persist"
  • Currently Supported Controllers for GTA IV PC - Rockstar Support - last accessed on May 2023 Verified by User:Sandemc on 2023-07-08 Confirmed from personal observation and tests, but this lacks official documentation anywhere.